CoCoMaps invited to exhibit at Hannover Messe 2017
The CoCoMaps project has been invited to exhibit our technology at the Hannover Messe 2017 in Germany. We will be showcasing our turn-taking technology running on the Psyclone 2 platform.
The CoCoMaps project has been invited to exhibit our technology at the Hannover Messe 2017 in Germany. We will be showcasing our turn-taking technology running on the Psyclone 2 platform.
The fourth and final demonstration of the project was completed successfully today. The two robots collaborated with two humans to via dialogue complete a set of tasks specified by the humans. Information needed to complete the tasks was dynamically detected and extracted by asking the humans to provide it. The video and the report will…
Later this year we plan to release version 2.0 of the Psyclone platform. It is a complete rewrite of Psyclone 1.5 with all the old features intact and with massive performance improvements, merging of discrete and streaming data messaging, introduction of drumbeat signals for simulations and a completely new web interface, PsyProbe 2.0. You can…
Psyclone 2.0.3 has been released on the Download page which now includes a freshly written System Reference doc and the new CMSDK documentation site. Read more about some of the many Psyclone platform use cases.
Preparation of our robots is now in full swing to get them up and running for our first demo. The on-board cameras all need to run at the same time which we have been testing as well as getting the robots to communicate through the CCMCatalog. The first trial run went pretty well but afterwards…
We’re excited to release Psyclone AIOS 2.1.1 — the most significant update to Psyclone since the 2.0 line. If you build real-time, distributed, publish/subscribe systems, this release makes Psyclone faster, more portable, and far easier to drive from the language you already use. Here’s what’s new since our last release (2.0.3). Psyclone now runs natively…
We are heading into the last two months of the project, scheduled to finish on 31 March 2018. We have completed two demonstrations (Demo 0 and Demo 1) and are working hard on the final elements for the final two (Demo 2 and Demo 3). Our speech interaction is improving day by day and the…